4b. Infrastructure, Networks and Compute
Scope
Robust digital infrastructure is essential for Virtual Worlds, encompassing high-speed networks, edge computing, cloud services, and connectivity to support immersive, real-time experiences at scale.
Key Research Areas
Network Infrastructure
- 5G and 6G deployment for low-latency XR
- Network slicing for VW applications
- Quality of Service (QoS) guarantees
- Bandwidth optimization and compression
- Multi-access edge computing (MEC)
Edge Computing
- Edge node deployment strategies
- Edge-cloud continuum architectures
- Distributed rendering and processing
- Local data processing for privacy
- Resource orchestration across edge-cloud
Cloud Infrastructure
- European sovereign cloud services
- GPU and specialized hardware availability
- Scalable compute for massive VW
- Hybrid cloud-edge architectures
- Green data centers
Connectivity
- Universal broadband access
- Rural and remote area connectivity
- Public WiFi and open access points
- Network resilience and redundancy
- Cross-border connectivity
Strategic Recommendations
For Policymakers
- Invest in 5G/6G infrastructure deployment
- Support European sovereign cloud initiatives
- Fund edge computing infrastructure
- Ensure universal connectivity across EU
- Promote energy-efficient data centers
For Industry
- Develop edge-native XR applications
- Optimize network resource usage
- Participate in European cloud ecosystems
- Invest in distributed infrastructure
- Adopt green computing practices
For Research Institutions
- Research edge-cloud architectures
- Develop network optimization algorithms
- Study QoS requirements for XR
- Investigate energy-efficient computing
- Prototype distributed VW systems
Cross-References
- 2a. Visualisation, Sensing, Devices: For device-infrastructure interaction
- 2d. Standardisation: For network protocols
- 2f. Applied AI: For edge AI and distributed intelligence
- 3d. Sustainability: For green infrastructure
Provide Feedback
Share your thoughts on 4b. Infrastructure, Networks and Compute. Your feedback helps shape Europe's Virtual Worlds research priorities.